SeaWorld Adventure Parks Tycoon

Instructions and Strategy

 

 

 

 

CONTENTS

 

 

Introduction. 3

Features. 3

Getting Started:  Modes of Play. 4

Controls. 5

Menu Buttons. 6

Building and Construction. 7

Path Tiles. 7

Park Rating. 8

Guests. 8

Price Opinion. 9

Variety Opinion. 9

Beauty Opinion. 9

Cleanliness Opinion. 10

Waiting Line Opinion. 10

Animal Welfare Opinion. 10

Frequently Asked Questions. 11

 

 

 

 


Introduction

Enter one of America's most wondrous, fun and entertaining adventure parks, SeaWorld!  But you're not a guest- you're in charge!

 

That's right, you're running the show, and are you busy!  As soon as the game starts, guests are at your gates ready for a wonderful experience. Is the roller coaster ready?  Is Shamu prepared to put on a show? Do you have enough people hired?  You'll be so busy, you'll be lucky to find the time to take in the dolphin show!



Succeeding in SeaWorld Tycoon involves balancing a number of important factors; the guests, your staff and of course the many different animals and exhibits in your park.  Money is also important; you won’t make money unless you get the balance right, and you won’t be able to expand your park or respond to guest’s desires without some cash.  So, how do you get it all balanced?  These instructions are designed to help you understand the basics of managing a successful SeaWorld Adventure Park.

 

 

Features

·        Design the entire layout of the park.

·        Build rides and attractions based on the real thing.

·        Invite guests to Shamu Stadium and watch Shamu perform.

·        Animal browser has information on animal habitat, feeding habits, and more.

·        Play sandbox (freeplay) or scenarios.

·        Build roller coasters like the Steel Eel and Kraken.

·        Build water rides such as Journey to Atlantis.

·        Monitor park attendance, guest happiness, and employee satisfaction.

·        Learn about animals and hear animal sounds.

·        Three different park maps: California, Texas, and Florida.




Getting Started:  Modes of Play

SeaWorld Adventure Park Tycoon has 2 modes of gameplay: Sandbox and Scenario.

 

Sandbox:  In Sandbox mode there are no objectives to fulfill, and you’re free to play at your own pace.  Each of the three parks are empty, and ready for you to start designing and building your own park.

 

 

Scenarios:  In scenario mode, you can choose to play a game from any of three difficulty levels: Beginner, Medium or Expert. There are four scenarios for each difficulty level, making 12 scenarios in all. At the start of the game, only the first of the four levels are available for each difficulty – if you can complete any of these scenarios, you’ll unlock the next scenario in the series.

 

Each scenario has a description of what you must do.  There may be up to three different objectives for any given scenario. If you meet all objectives, then you ‘win’ the level and unlock another.

 

 


Controls

Most controls in SeaWorld Adventure Park Tycoon are accomplished with mouse movements and clicks.  Use the left mouse button to select menu items or you can also left-click on objects throughout the park to open an information window for that object.  Here are some other things to know:

 

Select Items:

Left-Click people, attractions, and other objects.

Scroll the Map:

Move the mouse to the edge of the screen, OR use the arrow keys on the keyboard, OR hold down the right mouse button as you move the mouse, OR left-click anywhere on the mini-map located in the upper left-hand corner of the screen.  (You can also click and hold on the mini-map.)

Rotate Objects:

During the construction process, before you place an object, use the mouse scroll OR use the spacebar to rotate an object.  Not all objects can be rotated.

 

 

 

 


Menu Buttons

The following is a list of in-game menu buttons:

 

Tip:  While playing, you can get a similar tool tip by placing your mouse cursor over the button for a few moments.

 

Options Menu:  Allows you to save, load, or restart a game.  This is also where you can change your resolution and adjust sounds.

Object Browser:  This is where you can find information on all of your guests, buildings, animals, and staff.

Status:  This menu gives you information about your park, such as the number of buildings, guests, scenery, and overall rating.

Objectives:  This will list your objectives that you need to complete to win the game.  There will not be any objectives if you choose to play sandbox mode.

Construction Menu:  This is where you build all of your rides, attractions, and other facilities. 

Scenery Menu:  Click on this menu to build paths, flowers, fountains, benches, and other items to make your park beautiful.

Finance Menu:  See information related to how much money your park is making.

Research Menu:  Here the player can choose to put money towards improving the park facilities or rescuing animals.

Animal Browser:  This menu will give you loads of extra information about many of the different animals at SeaWorld.  Learn about their habitats, diets, and even hear animal sounds.

Speed Indicator:  Use this option to increase or decrease gameplay speed. 

Zoom:  Use this option to zoom in and out of a park.

 

Building and Construction

You can place building or attractions by selecting the object in the construction or scenery menus and then left clicking on the desired location for placement.  Many attractions and facilities can be rotated before placement by pressing the spacebar or using your mouse scroll.  Depending on where you place an object, you may see a sign with feet and flashing red.  This indicates that you will need to build a path to the building before your guests will use it.  If you do not have this sign, it means that you are all ready connected to the main set of paths.  There are two types of paths that you can build.  Understanding the differences between them is important to building an efficient park and keeping guests happy.  Read the next section for more details on the path tiles.

 

 

Path Tiles

There are two types of path tiles that you will use to help your guests find their way around the park.  Both of these path tiles are found under the scenery menu.

 

Regular Path:  This path is the primary path that all guest and most workers will use to get around your park.  Guest will not walk to any attraction unless they can reach it by using this path.  Note, if you see a black circle with a line through it, it means you cannot build a path in that location.  Usually, something like an attraction or piece of scenery is occupying that space.  You can use the bulldozer located on the scenery menu to remove any scenery items.

 

Waiting Line Path:  This is a special path (a red tile with yellow borders) that can only be used when connecting to attractions.  It is used to control the length of the lines in your park.  Making the path ten tiles in length is usually long enough for most attractions.  Making the lines too short will cause customers to line up, and fill the waiting line.  If guests come to a full line, they will not want to wait for the ride and will be disappointed.  You do not want to make the waiting lines too long either, because guests have certain expectations of how long a path should be.  If you find that guest like one particular kind of attraction, you can build the same type of attraction somewhere in the park to control line lengths.

 


 

Park Rating

The rating ranges from 0-5 stars. A five-star park will be extremely popular and well attended, and a one-star park will be very unpopular, attracting only a handful of guests.


If you want to generate more cash, you’re going to find it difficult if you only have a low Park Rating. Here’s how the rating is calculated:

20% (One Star) - Research & Conservation Budget
80% (Four Stars) – Average Guest Opinions

You can earn a star if your Research and Conservation budgets are set to maximum (though this may take up to one game day to affect the rating).

You can earn up to four stars if all of your guests’ opinions are at maximum.

 

Guests

Understanding the guests is the key to success; everything in the game responds to, or affects the guests in some way.  Each guest has a set of opinions about how good your park is; the average of all of these opinions is the basis for the ‘Park Rating’, so a high park rating means that all of your guests think the park is great.

 

As we’ve said, the star rating is based on the guests’ opinions. The guests have the following opinions, and the average in each category for all of your guests is added together to determine how many of the four possible Park Rating stars you have earned. All guest opinions are shown as a bar that varies between empty or full; in most situations, the bar is drawn with dividing lines so that the value can be thought of as ranging from 0 to 5 (just like the resort rating). When guests enter the park, all of their opinions are at the midpoint, 2.5, which is considered ‘neutral’. If they dislike something, the bar for that category will reduce; if they like something the bar will rise.

 

 

Price Opinion

All guests have a ‘tolerance’ for prices, so that you can adjust prices up or down in your attractions by a small amount without any impact. Push prices too high or low though, and you’ll soon see a shift in guest opinions here. When prices are too high, opinions about price will fall and vice versa.

Tip: To boost Price Opinions, and hence your resort rating, knock $1.00 off the price for admission to Bathrooms in the park. Everyone uses the bathrooms quite frequently, so this is a great way to affect a lot of people rapidly.

 

Variety Opinion

Guests get frequent ‘impulses’ to go on different attractions or to use different facilities. Every time they get a desire to do something, they look round your park to see if they can find what it is they want to do. If they find it, their Variety opinion rises a little; if they don’t, then it falls a little. In an empty park, the variety opinion will fall very quickly, so it’s important that you provide at least one of everything quickly – if you build loads of animal attractions and nothing else, guests will still be unhappy.

Tip: Desires fall into categories (the same categories as shown in the Build Panel, like Amusement, or Food & Drink), so it’s important that your park has at least one attraction in each category. If you manage this, then variety opinions will quickly hit the top because guests can find everything they need. Specifically, guests want for: Food, Drink, Animal Exhibits, Animal Shows, Amusements, Rides, Gifts/Souvenirs, Restrooms and Rest (on benches).

 

Beauty Opinion

Guests expect a certain amount of scenery in your park; if there’s too little, their opinion will fall. Guests scan their immediate area for scenery all the time; you can see the opinion rise and fall as they walk around, if you have their info panel open.
Probably the most important items to build first are plenty of benches and trashcans; your paths should be covered in them! Benches offer a place for guests to take a rest, and trashcans are important to keep litter at bay; both count towards the beauty score.

Tip: When building a new section of path, immediately ‘decorate’ it with plenty of benches, bins, flowers etc. This way, guest opinions will not fall as they walk from existing (and hopefully beautiful) areas onto the new, empty pathways.

 

 

Cleanliness Opinion

Cleanliness works in a very similar way to Beauty, except that the only thing guests look for here is an absence of trash on the floor! If they see some, then their Cleanliness opinion will fall; if they see none, then their opinion will rise.

Tip: There are only three ways to combat litter: 1. Build lots of trashcans to prevent litter being dropped straight on the floor.  2. Hire lots of Cleaners and build several Staff Rooms to ensure they get adequate rest.  3. Don’t build too many handcarts (Cotton Candy, Nachos, Sodas etc.) as these generate lots of litter – it’s better to build cafés and restaurants if you can afford it.

 

Waiting Line Opinion

Nobody likes to wait too long for an attraction, so avoid building very long waiting lines. Around 10 squares of waiting line is adequate for most attractions.

Tip:  Use the Object Browser panel to see which rides are developing long waiting lines (go to the Buildings tab and select Waiting Line Time in the drop-down box). When guests start to complain, there are only a few things you should do:

 

  1. Check to make sure you are using long enough ‘waiting line’ tile paths (red paths).  If you are using less than 10 tiles, you can do some reconstruction to make the waiting line longer.  (See the Path Tiles section of this document for details.) 
  2. If the attraction has a slider to adjust the start level, set it to maximum so that more guests can use the attraction at once.
  3. Build another attraction of the same type somewhere else in the park.  Guests will use both attractions

 

Animal Welfare Opinion

If animals are well cared for and healthy, then all guest opinions should be high in this area. Obviously, when they’re ill or unhappy, guests will get unhappy too. Adequate care for your animals is essential and there are different types of staff to provide for their needs.

Tip: Hire at least an Animal Care Specialist, and a Vet if you are building animal-based attractions. Even better, hire a few! There’s no ‘correct’ amount as such, but as a guide, you’ll need one Vet for every five attractions, and one Animal Specialist for every four animals.

 

 

Frequently Asked Questions

Q. How do I rotate buildings and scenery?
A. Rotate these objects using either a scroll of your mouse-wheel (if you have a wheel) or by pressing the Spacebar.

Q. Not all buildings seem to rotate, is this correct?
A. Yes, only smaller structures can be rotated as a rule. Big stuff like roller coasters cannot be rotated and must be built using the single orientation that’s available.

Q. How do I rotate the game map to see it from different viewpoints?
A.
You can’t. We know many people have commented on this, and we’re looking into it. (When we do the sequel, you’ll definitely be able to rotate the map!)

Q. Is there a limit to how many saved games I can create?
A. There’s no practical limit, just what you can fit on your hard disk. (Saved games are pretty small though, around 800Kb each)